Combat

Some thoughts and ideas on combat in games:


 * Weapons/Firearms
 * Charge Shot
 * Active Reload
 * Scopes/Optics/Iron Sights
 * Rock/paper/scissors balancing
 * Yomi

Some things to discuss:
 * RTS combat mechanics
 * Chess, as both an abstract representation of combat, and intellectual combat
 * Fighting games like Street Fighter
 * Multiplayer mechanics and issues such as Counter-Strike (flashing de_dust), Battlefield (spawn camping planes), Ultima (griefing)
 * Timing in ability and level design