Some thoughts and ideas on combat in games:
- Weapons/Firearms
- Charge Shot
- Active Reload
- Scopes/Optics/Iron Sights
- Rock/paper/scissors balancing
- Yomi
Some things to discuss:
- RTS combat mechanics
- Chess, as both an abstract representation of combat, and intellectual combat
- Fighting games like Street Fighter
- Multiplayer mechanics and issues such as Counter-Strike (flashing de_dust), Battlefield (spawn camping planes), Ultima (griefing)
- Timing in ability and level design